Cargo Trading

Cargo trading is the "easiest" way to make money on the server. Exchange your time and patience for a few credits in return.

Getting Started
In order to actually begin, you will need a few things for your trading journey:
 * Credits, to buy crates
 * A ship with
 * Sticky pistons to store crates on (and, presumably, a redstone method for removing of the crates, since you cannot break blocks within the trade outposts)
 * A hyperdrive and chetherite (a full run might take around 6 jumps, but you can always buy chetherite from the Bazaar)
 * A navigation computer, to help your jumps
 * (Recommended) Shields/Ship Weapons, so you don't get absolutely dogged on if someone attacks you
 * (Recommended) Power armor, particularly boots, with the rocket boot module
 * A space suit, so you don't suffocate in space

Cargo Trading
So, now that you have all of the necessary items, it's time to start trading!

Buy crates from a Trade Outpost
The first step to cargo trading involves getting the cargo you will transport! To do this, you will need to find the Exporter NPC located in Trade Outposts. They are typically located on the second floor of the outposts' main building, with the skin of (usually) Horizon's End players.

When you have found the Exporter NPC, right-click it to view the export options. Each cargo option has an ore it is based off of (not important, but helpful for color matching), its destination, the cost per crate, and the # of days until that listing expires. When you find a shipment that you like, left-click to purchase the crates you need. The next screen opens an anvil window that asks you to "Select amount of crates". Delete this text and replace it with the number of crates you would like to purchase. Once you have this set, click on the piece of paper in the output, which should read off the number of crates you are buying.

Note: You can only make ONE crate purchase per trade outpost every 12 hours. So make sure you are getting all of the crates you need the first time you pick up. If you select too many crates, you can always return the extras at the Importer NPC.

Now that you have purchased your crates, they will be dropped on the ground for you to pick up and bring to your ship. Other players cannot pick up the crates unless you pick them up and drop them again, so you can securely bring them to your ship. Stealing others' crates off the ground is also illegal, so be courteous around other cargo traders.

Move the crates to your ship
With your crates in hand, bring them back to your ship and place them on the sticky pistons throughout. You can place as many crates as you have sticky pistons, but no more, so plan accordingly. Bringing crates from the Exporter NPC to your ship may require a few trips back and forth.

Note the following rules about crates:
 * Crates cannot be held in your inventory if you are flying (they will be automatically dropped as soon as you pilot your ship)
 * Crates can only be placed on sticky piston heads and cannot be touching another crate, even diagonally
 * Crates cannot be placed in any chest, barrel, etc.
 * You have around one IRL day to deliver the crates. So if you don't think you can safely transport your current crate load, you can come back later and finish the delivery.

Once all of the crates are placed and you have returned any excess crates to the Importer NPC, you are ready to go!

Redetect your ship, to account for the new blocks attached (if you don't do this, they will be stuck in their placed position when you fly away), and head to your destination planet! If you ever forget your crates' destination, you can right-click on a crate to view information on the crate, including its starting and final destinations.

Deliver the crates to their destination
When you've reached your destination, safely park your ship and unload the crates via redstone signal (if you do not have a redstone-based method for removing crates, you can either (1) park outside of the trade outpost's territory, assuming the surrounding areas are unclaimed, and walk the crates to the Importer NPC (not advised), or (2) move to a place where you can build on your ship and place a few buttons between all of the sticky pistons, so you can use them to release the crates back in the trade outpost).

Find the Importer NPC in your destination outpost, and right-click them with your crates in your inventory. They will accept the crates and let you know what you earned from your delivery.

Now that you have some more credits and are in a new trade outpost, find the Exporter NPC and start the process all over again!

Trivia

 * When you are parking in a trade outpost, make sure you are not touching any blocks that might be redetected as part of your ship! Slabs are dangerous to park near, but concrete powder is fine. Most people tend to park their ships a few blocks above ground, and use tractor beams or the double jump to return to their ships.
 * If you are getting chased (by a pirate, perhaps), try to make your way to a trade outpost as fast as you can. PvP is disabled in all trade outposts (for now).
 * Liodost also serves as a trade outpost, but no other outpost exports crates there (again, for now)
 * Your starter shuttle can run cargo trades! The beginning ship contains 6 sticky pistons, but you will need to add buttons/levers for the last two rows of pistons.